# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Phantasy Star II Template

game: Phantasy Star II
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Phantasy Star II: 0.1.3 # Version of the world required for this yaml to work as expected.

Phantasy Star II:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ####################
  # Gameplay Options #
  ####################
  goal:
    # Mother Brain: Finish the whole game.
    # Neifirst: Beat Neifirst at Climatrol.
    mother_brain: 50
    neifirst: 0

  starting_meseta:
    # How many mesetas you start the game with.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999999
    200: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999999: 0 # random value between 0 and 999999

  #################
  # Randomisation #
  #################
  item_distribution:
    # Shuffle: Shuffle vanilla item placement.
    # Rando: Randomly add items to the game.
    shuffle: 50
    rando: 0

  useful_items:
    # (only applies to Item Distribution = Rando)
    # Percentage of items in the pool that are 'useful'.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    75: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  randomise_techs:
    # Vanilla: Characters learn techs as normal.
    # Shuffle: Characters learn random techs chosen from the normal pool.
    # Sensible Shuffle: As Shuffle, but you will learn weaker techs earlier than more powerful ones.
    vanilla: 50
    shuffle: 0
    sensible_shuffle: 0

  randomise_chars:
    # WARNING: THIS IS EXPERIMENTAL AND MAY SCREW UP YOUR RUN!
    # USE ONLY AT YOUR OWN RISK.
    # 
    # Vanilla: Characters arrive in the normal order.
    # Shuffle: Characters arrive in a random order (Neifirst will always kill second character!)
    # Shuffle except Nei: Characters arrive in a random order, but Nei will always be second.
    vanilla: 50
    shuffle: 0
    shuffle_except_nei: 0

  ###################
  # Quality of Life #
  ###################
  meseta_multi:
    # Multiplier applied to meseta earned from battle.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  xp_multi:
    # Multiplier applied to experience earned from battle.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  encounter_rate:
    double: 0
    normal: 0
    half: 50
    quarter: 0
    eighth: 0

  movement_speed:
    normal: 0
    double: 50
    quadruple: 0

  #########
  # Fixes #
  #########
  lac_dagger:
    # Change Lac Dagger AT/DF to 45/7 rather than 4/20.
    'false': 0
    'true': 50

  nei_better_armour:
    # Let Nei wear some better armour.
    'false': 0
    'true': 50

  nei_lac_dagger:
    # Let Nei use the Lac Dagger.
    'false': 0
    'true': 50

  nei_wear_own_stuff:
    # Let Nei wear all the items with her name in!
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
